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thom888

15
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1
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A member registered Mar 08, 2022

Recent community posts

and it kept crashing in some games, very cool concept tho

i got 2535, game is actually deeper than i though

Camping Night community · Created a new topic Cool game

Would be great if there are more options and monster types.

very cool game, took me a while to get the perfect ending

brilliant game

hard to beat, the first turn is kinda weird because you want to move closer to shoot but need to back up (and reload) so they don't come all at once

cool game,it's easy to finish but challenging to do so in shorter time

Very cool game, solid concept and easy to pick up. I would like to suggest changing the  item in some sort of Tetris block so we can have a better estimate of the pros & cons of each selection, the inventory management experience would be more satisfying this way also, at the same time you can expand to bigger heroes slot upgrades and more things to choose rather than just select the items.  Some missing elements Im looking forward to? random events, synergy, higher difficulty

brilliant game, easy to pick up. it was a bit hard to remember the monster skill to plan ahead in their first/second encounters and the card info only shows during the selection phase but probably this would get changed in later versions. Looking forward to future updates

the arrow is the weapon, not the bow so it makes sense, u need a special bow to make it work

not even boss stage =((

perhaps you can provide a hint after killing an enemy or remove a random wrong letter? of course the better bonus will be on a harder path, so player can choose to fight easy or hard boss depend on their current hp - as long as they got to the end point they can turn back to guess word mode, I feel like bonus should be dropped from monster instead of lying around.

very cool concept, I like that the game indirectly forcing me to use the correct letters to guess since it will provide heals with correct letters and monsters with wrong letters. However I would want to see the monster stats before the fight and other buffs other than heal as well. Also the only option to fight all in roguelike mode, and not much decision can be made from the player other than guessing the letters.

stop at round 169, cuz idk when it would end, the blue arrows feel much harder to doge compared to bosses

I got to the round cap but unable to finish the game, the monsters amount seem to scale faster than my build defend, maybe because at a point i stop buying more card. very cool concept,